Unsheathing his silver sword once more, Geralt of Rivia, Butcher of Blavikin and White Wolf, sets upon a new journey in The Witcher 3 that introduces political fallout, magical sorcery and unseemly creatures to ensure the legacy of one of gaming’s most beloved franchises. With a beautifully woven central narrative, Witcher Geralt becomes an even…
With the evolution of videogaming comes the evolution of story-telling and Eidos Montreal and Feral Interactive have pushed the boundaries further than almost all other games. This is technology warning you about technological evolution and it is just supreme.
Companies in any field regularly pay for advertisements. It’s a given at this point that in order to optimally promote a product, you need an external source to use as recommendation, preferably one that has a large following that will guarantee decent sales. Yet, surely Techland paying a prominent Youtuber and then using his glowing review as a means to dictate further sales is anything but ethical.
The frivolous nature of mass media entertainment and journalism often gets mired in petty, squabbling arguments about the nature of freedom. Let’s be clear, in the Western world we have complete creative freedoms. None of this could have been achieved as comprehensibly without the sacrifices and braveries of the inmates of Auschwitz-Birkenau. Today is Tuesday, 27th, January. We should be beyond thankful.
Most people here are already familiar with Steam Greenlight in some capacity or another. It’s a system that allows developers to publish screenshots, news and videos of their game onto the platform with the aim of building a mass consumer base and having said consumer base vote for your game to be uploaded onto Steam.…
A promising first season left many people eagerly awaiting a second. And whilst the wait might have been expectant of a high quality continuation in the saga no fan can be left disappointed. A supremely talented cast holds aloft an intelligently conceptualised show that bears both fruit and scars.
The morality of killing monsters has never been examined critically. Yet it poses interesting notions.
The stigmatisation of mental health is still rife despite the media’s inclination to make awareness of the topic clearer. How then does it affect cyber athletes under intensive regimes and should it be made a much more important issue to address?