The Banner Saga is a stunning hand-drawn adventure that seeks to pit man against man, giant against giant, in this frozen sunless world driven to devastation by a forgotten threat.
The frivolous nature of mass media entertainment and journalism often gets mired in petty, squabbling arguments about the nature of freedom. Let’s be clear, in the Western world we have complete creative freedoms. None of this could have been achieved as comprehensibly without the sacrifices and braveries of the inmates of Auschwitz-Birkenau. Today is Tuesday, 27th, January. We should be beyond thankful.
Most people here are already familiar with Steam Greenlight in some capacity or another. It’s a system that allows developers to publish screenshots, news and videos of their game onto the platform with the aim of building a mass consumer base and having said consumer base vote for your game to be uploaded onto Steam.…
A promising first season left many people eagerly awaiting a second. And whilst the wait might have been expectant of a high quality continuation in the saga no fan can be left disappointed. A supremely talented cast holds aloft an intelligently conceptualised show that bears both fruit and scars.
The morality of killing monsters has never been examined critically. Yet it poses interesting notions.
The stigmatisation of mental health is still rife despite the media’s inclination to make awareness of the topic clearer. How then does it affect cyber athletes under intensive regimes and should it be made a much more important issue to address?
Videogaming as a medium has come on leaps and bounds in the past two decades. Now we reach a point where we have the ability to make social-commentary. Why therefore, has there been such a lack of it, or seemingly unawareness of it.
We all play games and make decisions, but are those choices indicative of our daily routine? Are we replicating our rinse-and-repeat lifestyle in gaming as well as some subconscious reaction?