The stigmatisation of mental health is still rife despite the media’s inclination to make awareness of the topic clearer. How then does it affect cyber athletes under intensive regimes and should it be made a much more important issue to address?
Videogaming as a medium has come on leaps and bounds in the past two decades. Now we reach a point where we have the ability to make social-commentary. Why therefore, has there been such a lack of it, or seemingly unawareness of it.
We all play games and make decisions, but are those choices indicative of our daily routine? Are we replicating our rinse-and-repeat lifestyle in gaming as well as some subconscious reaction?
The ‘Golden Renaissance’ of television has been happening for a decade now, but when did it take that decidedly important step from great television to great television with social message? The Wire and The Sopranos both tell quite different destructive stories and carry socio-economic messages that are applicable today. They deserve as much lavish praise as is necessary.
When talent is wasted it’s always a disappointing and desperately sad occasion. Philip Seymour-Hoffman has been described by his peers as one of the luminaries and shining lights of the acting world. But this is about more than Seymour-Hoffman, this is about mental health affecting all walks of life and being more random than even the most severe of diseases. Rest easy, Philip.
As games strike that balance between art and science, it’s natural that the technology has evolved quickly and brought videogames to a point where we’re constantly trying to look to the future. Yet, there are things we have to deal with before we can truly progress.