E3 2017 has come and gone to the winds once more in which time many have criticised some of the goofs and gaffes.
Jonny explains why these are part of the charm of the gaming extravaganza and why it’s important not to understate passion in a world that is becoming more and more serious.
Companies in any field regularly pay for advertisements. It’s a given at this point that in order to optimally promote a product, you need an external source to use as recommendation, preferably one that has a large following that will guarantee decent sales. Yet, surely Techland paying a prominent Youtuber and then using his glowing review as a means to dictate further sales is anything but ethical.
Most people here are already familiar with Steam Greenlight in some capacity or another. It’s a system that allows developers to publish screenshots, news and videos of their game onto the platform with the aim of building a mass consumer base and having said consumer base vote for your game to be uploaded onto Steam.…
The morality of killing monsters has never been examined critically. Yet it poses interesting notions.
The stigmatisation of mental health is still rife despite the media’s inclination to make awareness of the topic clearer. How then does it affect cyber athletes under intensive regimes and should it be made a much more important issue to address?
Videogaming as a medium has come on leaps and bounds in the past two decades. Now we reach a point where we have the ability to make social-commentary. Why therefore, has there been such a lack of it, or seemingly unawareness of it.