Companies in any field regularly pay for advertisements. It’s a given at this point that in order to optimally promote a product, you need an external source to use as recommendation, preferably one that has a large following that will guarantee decent sales. Yet, surely Techland paying a prominent Youtuber and then using his glowing review as a means to dictate further sales is anything but ethical.
The frivolous nature of mass media entertainment and journalism often gets mired in petty, squabbling arguments about the nature of freedom. Let’s be clear, in the Western world we have complete creative freedoms. None of this could have been achieved as comprehensibly without the sacrifices and braveries of the inmates of Auschwitz-Birkenau. Today is Tuesday, 27th, January. We should be beyond thankful.
Most people here are already familiar with Steam Greenlight in some capacity or another. It’s a system that allows developers to publish screenshots, news and videos of their game onto the platform with the aim of building a mass consumer base and having said consumer base vote for your game to be uploaded onto Steam.…
The morality of killing monsters has never been examined critically. Yet it poses interesting notions.
The stigmatisation of mental health is still rife despite the media’s inclination to make awareness of the topic clearer. How then does it affect cyber athletes under intensive regimes and should it be made a much more important issue to address?
Videogaming as a medium has come on leaps and bounds in the past two decades. Now we reach a point where we have the ability to make social-commentary. Why therefore, has there been such a lack of it, or seemingly unawareness of it.
We all play games and make decisions, but are those choices indicative of our daily routine? Are we replicating our rinse-and-repeat lifestyle in gaming as well as some subconscious reaction?