We all play games and make decisions, but are those choices indicative of our daily routine? Are we replicating our rinse-and-repeat lifestyle in gaming as well as some subconscious reaction?
The ‘Golden Renaissance’ of television has been happening for a decade now, but when did it take that decidedly important step from great television to great television with social message? The Wire and The Sopranos both tell quite different destructive stories and carry socio-economic messages that are applicable today. They deserve as much lavish praise as is necessary.
When talent is wasted it’s always a disappointing and desperately sad occasion. Philip Seymour-Hoffman has been described by his peers as one of the luminaries and shining lights of the acting world. But this is about more than Seymour-Hoffman, this is about mental health affecting all walks of life and being more random than even the most severe of diseases. Rest easy, Philip.
As games strike that balance between art and science, it’s natural that the technology has evolved quickly and brought videogames to a point where we’re constantly trying to look to the future. Yet, there are things we have to deal with before we can truly progress.
Whilst response to homosexuality and transgenderism in television is improving, it hasn’t always been that way. This feature looks at the crossroads of LGBT representation in television and homosexual advocacy in society at large.
Limbo is a fascinating game. It takes the notion of unrequited love and expands it into a cycle of ceaseless agony. Not once does our protagonist waver from his journey. His dedication, through thick and thin, is representative of a remarkable person, one who won’t stop until he has saved his nearest and dearest. The story of love amidst chaos.
There are very few moments in television that can go on to dictate an entire season, let alone series. The early interactions between Tony Soprano were metaphorical miracles which served to accentuate this fabulous program.