The morality of killing monsters has never been examined critically. Yet it poses interesting notions.
The stigmatisation of mental health is still rife despite the media’s inclination to make awareness of the topic clearer. How then does it affect cyber athletes under intensive regimes and should it be made a much more important issue to address?
Videogaming as a medium has come on leaps and bounds in the past two decades. Now we reach a point where we have the ability to make social-commentary. Why therefore, has there been such a lack of it, or seemingly unawareness of it.
We all play games and make decisions, but are those choices indicative of our daily routine? Are we replicating our rinse-and-repeat lifestyle in gaming as well as some subconscious reaction?